SPECIFIC EXAMPLES
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  Junior High School Math  Teacher: Mr. Takashi Tamaki
School: Komaki Junior High School
Komaki City, Aichi Prefecture
Use of IT in Class
Place ■Regular classroom □Computer room ■Special classroom □Gymnasium
□Athletic Field □Outdoors □Others〔 〕
Type of Lesson ■Class □Group □Pair/Individual □Follow-up □Others〔 〕
Phase ■Introduction □Development □Conclusion □Others〔 〕
Main user of IT ■Teacher ■Student □Others〔 〕
Objectives ■To introduce the topic □To motivate students □As illustrative material used by the teacher □As illustrative material used by the student □To master through repetition □To present a model □To recollect past experiences □To compare □To examine what has been done/studied □To provide second-hand experience ■Others〔Approach to problem solving〕
Equipment ■Computer ■Projector □Screen □Electronic Whiteboard □Visual Presenter □Digital Camera □Video Player □Internet □Digital Contents □CD-ROM □Speakers □Others〔 〕

Point of Interest
It is an excellent example of how a math class can be made more fun easily and effectively by the use of a computer.

Unit
Discover Mathematical Functions in Shapes and Figures
Contents: based on MEXT's curriculum guidelines
(2) Project-based studies should be properly positioned and implemented into the lesson plans of each grade so that students can actively participate in class and develop a mathematical approach. For these studies, appropriate tasks are chosen to combine contents from various fields and to relate them to daily phenomena, where students' study work, observation, experiment and research activities are emphasized, should be properly positioned and implemented into the lesson plans of each grade.

Teaching Objectives
Use the computer effectively to collect information about mathematical functions found in shapes and figures

Lesson Plan
(1) Present the math problem.
Use the projector to illustrate the problem on the blackboard.
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[Problem]
Rectangle ABCD has a height of 10 cm. and width of 20 cm. Point P moves between points A and B while Point Q moves twice as fast as P between points B and C. When P moves, other factors also change and we have lost track of what the numbers shown on the lower left of the screen denote. Find out what each number represents.
(2) Individual inquiry.
Solve the problem using the computer.
Determine the numbers as each student sees fit.
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(3) Group inquiry.
Share the possible solution with the other group members.
Have a discussion toward matching the numbers to the sides of the rectangle.
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Preparation/Consideration
This can also be used as introductory material for math functions. It can also be used to study and find numbers that interact.

Reference
(1) Software
GC/JAVA(free software developed by Yasuyuki Iijima, Ass. Professor, Aichi University of Education)
(2) Math content materials using GC/JAVA
http://www.auemath.aichi-edu.ac.jp/dgs/index.htm

Integrate IT into Your Class